Tag: Artificial Intelligence

From player’s strategies to natural language interactions: two back-to-back publications in “Videogame Sciences and Arts”

Samuel Gomes and Gonçalo Baptista — two early stage researchers from the Artificial Intelligence for People and Society (AIPS) Research Area at INESC-ID — have recently published back-to-back research papers in Videogame Sciences and Arts, part of the Springer Communications in Computer and Information Science…

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