Publications

Articles

International Journal Articles: 2

2017

- Jorge Martins and Vasco Alexandre da Silva Costa and João António Madeiras Pereira, Efficient Hair Rendering with a GPU Cone Tracing Approach, article in International Journal of Creative Interfaces and Computer Graphics (IJCICG) vol. 8 (1) pp. 1-19, Dec. 2017, IGI-Global [DOI Article link] [bibTex]
- Pedro Lousada and Vasco Alexandre da Silva Costa and João António Madeiras Pereira, Bandwidth and memory efficiency in real-time ray tracing, article in Journal of WSCG vol. 25 (1) pp. 49-57, Jun. 2017 [bibTex]

International Conferences: 2

2017

- Pedro Lousada and Vasco Alexandre da Silva Costa and João António Madeiras Pereira, Bandwidth and memory efficiency in real-time ray tracing, presented at WSCG'2017 – 25th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, Jun. 2017 [bibTex]
- Nuno T. Reis and Vasco Alexandre da Silva Costa and João António Madeiras Pereira, Coherent Ray-Space Hierarchy Via Ray Hashing and Sorting, presented at GRAPP 2017 - 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, Jan. 2017 [bibTex]

Dissertations

MSc Theses: 2

2017

- Marco da Silva Domingues advised by João António Madeiras Pereira and Vasco Alexandre da Silva Costa, Parallel GPU Boolean Evaluation for CSG Ray-Tracing, MSc Thesis at IST, Nov. 2017 [bibTex]
- André Filipe Domingos Silvestre advised by João António Madeiras Pereira and Vasco Alexandre da Silva Costa, A Real-Time Terrain Ray-Tracig Engine, MSc Thesis at IST, Jun. 2017 [bibTex]